Mizo: The Heroic Sound is a mobile rhythm battler built for android. This was my capstone project for my degree from Ferris State University. Mizo was created using the Unity engine. I worked on the programming and game design. The art and music was created by others.
If you want to try this game out, you can find the apk here: https://daisauce.itch.io/mizo-the-heroic-sound with the password mizo.
Overview of Mizo: The Heroic Sound
Feats of Clay is a 3D puzzle adventure game. It was originally created in Unity and was then recreated in Unreal. This game was a group project that I worked on in school. I specifically work on lasers in the unity version. In the Unreal Version I worked on Movement, UI, and various other bits.
Hunt In Pack is a top-down RTS game that was made for the 2019 Global Game Jam. This was the first game I worked on in Unreal and worked specifically on animations implementation for the game.
Rave is a tower defense multiplayer rhythm game. It was build in Processing using java. I specifically worked on the Rhythm game, and UI implementation.
Warlords is a first-person action game made in Unreal. I created a full level as well as weapon switching, a grappling hook, and animation implementation.
This is a very early build of a 2.5D game that I am building in Unreal. Currently I only have Movement implemented but I have done a small bit of level design and post processing work as well.
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